#include "ObjectLayer.h"

void ObjectLayer::update(){
    for (int i = 0; i < m_gameObjects.size(); i++){
        m_gameObjects[i]->update();
    }
}

void ObjectLayer::render(){
    for (int i = 0; i < m_gameObjects.size(); i++){
        m_gameObjects[i]->draw();
    }
}
